Following my time with more than 200 new releases this year, I am officially closing the book on 2025. My annual roundup is live, and I'm satisfied with the final results, despite being aware plenty of stellar titles may have dropped under the radar. Now, there's nothing for me to do other than unwind, take a short break, and perhaps take a nice walk in the— well, shoot, stumbled upon a amazing experience. There go my peaceful respite!
During my casual gaming time, usually reserved for a few oddball curiosities, I've discovered what might become my first favorite game of 2026. Sol Cesto is a distinctive procedural dungeon crawler for Windows PC that deconstructs a conventional labyrinth explorer into a chance-driven game of high stakes risk and reward. Consider this an early adopter's heads-up: If you take pride being aware of a game before it hits the mainstream, sample Sol Cesto so you can burn a spot in your wallet for unique titles.
Sol Cesto is a strategy-focused dungeon crawler that's a departure from all I'm familiar with. The setup is that you need to explore a dungeon, descending floor after floor in search of the sun, which has disappeared from its world. Mechanically, this creates some familiar roguelike structure. Choose an adventurer possessing unique parameters and powers, defeat enemies on every stage of monsters, pick up some passive buffs (which are teeth), and vanquish a few stage-ending champions. Straightforward, right!
How you actually clear a area, however. Whenever you enter a new floor, the game presents a four-by-four matrix of boxes. All spaces either contains a monster, a treasure chest, a trap, or a health-restoring fruit. To explore a room, you just select on one of the horizontal lines, but the specific tile you end up on is up to chance.
You may face a row with a pair of enemies, a strawberry, and a reward box in it. You begin with a one-in-four probability of selecting a specific tile in a row.
After that, the probabilities change. So do you go for it, or do you click on a safer line first and try to make safer moves early? Herein lies the push-your-luck gameplay at play in Sol Cesto, and it's engrossing after you develop a feel for it.
The roguelike twist is that your probabilities can be influenced through a run by gathering teeth that modify the types of squares you're more likely to land on. As an instance, you might get a perk that will decrease your odds of encountering a trap, but will also decrease the odds of finding a treasure chest too.
The build options are somewhat constrained, but they are sufficient to work with to let you manipulate probabilities the way you want.
Of course, it's still a game of chance. There remains the risk that you have a high probability to hit the square you want but ultimately choose a monster that would deplete your final hit point. All selections is a gamble, so a persistent nervousness exists as you clear a floor out and determine if to continue selecting or to proceed to the next floor instead of testing fate.
Items like enemy-killing bombs help cut down the chance, similar to some character abilities. An adventurer's signature move, charged after making four moves, allows players to select a vertical column rather than a row for that move. If you play this strategically, you can save that move for the right moment to circumvent a perilous selection. It's a surprising level of strategy in the seemingly straightforward task of clicking.
Sol Cesto is currently in development, and it has another update planned until the final game is released. Another playable adventurer and a additional end-level foe are expected to drop by the end of January. The 1.0 release probably isn't long after, but the studio haven't announced a specific release window yet.
Whenever it's fully released, you should consider put Sol Cesto in your sights. For the past week, I've been positively obsessed with it, finding all of small details and storing my run rewards per attempt to reveal a continuous trickle of persistent upgrades, including additional heroes and items purchasable while playing. To this day, I have not found the deepest level, and I have a sense I will remain pursuing that objective when the official release drops. Sign me up for the long haul.